Game 2: Black Skylands
- Plays All The Things
- 2 days ago
- 14 min read

The game opens with a bearded man stealing a clearly evil egg from a cave on a floating island, which triggers some sort of technological sky forcefield.
I'm playing as Eva, a 12-year old kid with an eyepatch.

And now I've found the guy who took the evil egg - it's Dad!

Dad wants to book it out of town, the tutorial ends, and 8 years later it turns out I was wearing that eyepatch just to look cool.

--- Well we're off to an exciting start. My "Fathership" is under attack from pirates!

After clearing the pirates out, someone rudely blasts the Fathership with a massive rocket barrage. The ship itself is ok, but sadly the Captain is mortally wounded - he hands command over to me.

The pirates that attacked us were a group called the Falcons and the remaining crew are gung-ho about hurting them. It looks like the Fathership is going to be my main 'base of operations' - I can build buildings like an Armory and a Bar on it for resources, and for adventuring I get in smaller skyships and drive them around the world.



Instead of just blasting me, likely killing our hero, preserving the long term future of the Falcons and generally winning the day for Villiany, this 'Kain' fellow wants to use the moment to offer me a deal.

---
Ship combat is pretty fun! Even on this starter ship you get a shield that can reflect bullets, a side-mounted cannon broadside and a front-mounted rapid-fire turret. Damage is somewhat location-based, I was stripping armor off of different sections of this not-at-all-compensating gunboat.

Various characters are showing up at the Fathership. Elsie, (from my childhood tutorial) is here offering to help build small arms and what passes for a 'science team' has also arrived.

At the point the game is getting more open-ended and I need resources to build more buildings on the Fathership, so I'm heading around to the nearby islands, clearing them of Falcons and harvesting resources.
Exploring the nearby islands I find Harold, the self proclaimed 'Best gunsmith' in the area.

Some pirates show up to ruin the meeting but my Man In Gorilla Body scientist has whipped up a lovely flame turret and a personal shield for me, the Pirates come off worse in the encounter. There are explosive barrels lying around and they are powerful, one of them wipes out 5-6 of the enemies.

After a third wave of bandits falls, Harold thanks me for the help and heads to the Fathership.
Harold rewarded me with 'The best thing he ever made' which is this 'Twisted assault rifle'. It's damage is better than anything I have, but unfortunately the 'Twisted' part apparently means that the bullets curve left, as seen by my attempt to shoot directly to the right here.

---
The Main Quest so far appears to start with my immediate subordinate Peter disobeying orders and running off to 'go save hostages'. Since he disobeyed orders I assume he got captured doing it, so I left him there to think about what he did while I liberated the nearest island.
After that I sighed and went off to get him and ran into my first boss fight with 'Crash'.



---
Back on the Fathership, I get a message saying the Falcons are now attacking the island I was raised on, so I head off to stop them there.
I've figured out that I can liberate ships as well as islands! I attacked this chonker of a pirate vessel, and was able to board and clear it out. When you liberate an island it gets populated with friendly NPCs and you get one that gives you a reward - this ship ended up with a friendly crew once I cleared it.

---
Combat in Black Skylands is fun but not particularly challenging. I have yet to die, though I've come close a couple times against larger groups, any group of four or fewer enemies (at least at this point in the game) isn't much of a threat. Enemies fire a lot of bullets but they are slow and don't do very much damage to you. There's a 'backstab' mechanic where you can sneak up behind unaware foes and knife them for huge damage, stealth-killing lesser foes. And I've been finding giant flowers on various islands that are permanently increasing my max health.

Thankfully you can set your difficulty anytime, so I'm going to turn it up to 'Very Hard'.
Also I liberated a very large island and after doing so two of the NPCs there wanted to give me quests to help restore the island's vineyards, I was pleased to see a more tangible result from island liberation other than changing color from red to green on the map.

---
I arrive back at Moth Island (the original island from the Tutorial) to defeat the pirates there when I find that someone has beaten me to it - lots of dead pirates here already. But the enemy of my enemy turns out to not be my friend.

Eva decides she needs to free the moths trapped around the island to clear the debris in front of the gate and enter the main village (I've had a trained moth Luna with me who's been carrying resources back to my airship for me).
No sooner had I cleared the gate and learned that the village inside is still safe when this Mother shows up.

The grateful residents reward me with a new Skyship!

After that I returned to the Fathership, immediately fell asleep, and had a totally normal dream.

---
Random airships like these are docked all over pirate-controlled islands.

Some ancient civilization left behind puzzles which unlock crystals that I give to my scientist-ape guy to upgrade my special abilities. The puzzles so far are fun, the downside is that they've started to repeat the puzzles.

There are some Metroidvania aspects to this game - I've run across 'X marks the spot' holes that I can't dig yet, dynamite-able rocks that I lack explosives for, swarms of 'air fish' that I cannot yet fish...

---
Continuing the story I went to help with an issue with the Mines. We're back to fighting Falcon Pirates here - I find Ewing, the first NPC apparently able to stand up for himself. He's held a chokepoint with a couple of turrets and appears pretty much invincible, so I kite enemies on the island to him. The enemies here have ramped up in terms of difficulty - one of the elite sniper guys hit me and it took about 80% of my health.
After a minute or two of endless foes I figured out they've also changed the way spawns work - before there'd be an enemy spawning tent that would spawn a flat number of enemies and die. Now there are spawn tents that appear to spawn infinite enemies and I have to actively destroy the structure.

After defending Ewing he asks me to attack the Falcon camp on the island. One of the Falcons, Mort, apparently just likes to shoot artillery at any and all intruders, potentially killing his allies in the process.

In that artillery chaos I suffer my first death. When you die your moth takes you to wherever your ship is and you lose a heart. If you're out of hearts you'll be taken back to the nearest fuel station, which are also fast travel points.

---
The pirates have chained up this absolute unit, this 'definitely evolved in the sky' beauty.

Now I have to break through a ship blockade that's stopping 'Stoneater', one of the major transport ships, from getting through. We're planning to use Stoneater to assault Kain's fortress.

---
Blockade broken, we reach Turtletown, one of the larger islands I've seen.

The shops here have some real fancy stuff! Including weapons that can do full damage to the 'swarm' creatures I was fighting earlier.

---
I ran into Harold the blind engineer again and he proceeded to build a flying turret which he accidentally programmed to kill all humans. After I killed the turret I was rewarded with a rocket launcher which.... fires directly backwards.

Time for another boss fight, this time it's Blast. You'll be shocked to learn that he employs explosives.

We need a engineer to fix up the Stoneater to be a warship, so I go off and defeat Blast to obtain the services of Four Arm Frank.

---
The plan now is to get a second massive transport ship, the Sawduster, refit that, and use the pair of large ships together to attack the main pirate base. The pirates took Sawduster and made it inaccessible, but thankfully a huge bird called the Mother of Falcons decides that now is a great time to 'rescue' me from the pirates. She has a human helper that tells me her egg was taken (why she doesn't rescue the egg herself is unknown) but that's my job now, I suppose.

Enemies at this point in the game are bullet sponges and take awhile to kill with normal bullets. One of the abilities I unlocked is a 'time slow' which lets me run around and backstab foes during a fight and it helps, but combat is taking longer than it used to and it's not an improvement.
---
Having saved the eggs, Mama bird is willing to carry me from birds nests to predetermined spots. Off I go!

This boss is actually pretty tough, I've died several times. I have to grapple between three floating platforms while dodging shots and homing missiles.

I have captured Sawduster from the Falcons, and found a note that implicates the local governor, Shantal, as working with the Falcons!



---
I've made a terrible mistake, I was holding off on these upgrades until I had my 'ideal' skyship - turns out that they carry over to whichever skyship you pick.

I head off to find Sawduster at a wood processing island, but something has gone terribly wrong here - the Falcons here are already dead, except this guy who is transforming into a Swarm creature!

These enemies are actually easier than the last island, they're not as tough and while their bullets are homing, they're also slower than I can run.
I also find a barrier that prevents the Swarm from crossing, but I can cross.

Even though nobody wants to live here because it's got 'turn you into swarm' disease, I still get fireworks when liberating the island.

The only living person left happens to be Jim, Elsa's engineer Dad. He suggests that we armor up our massive transport ships to attack Kain's fort and recommends killing a monster to get it.

---
Ok, the hunter I'm supposed to find for this armor is deep within the 'Swarm Region' - off I go to uncharted skies.

Found him, thank you waypoint.

The Swarm Region is teeming with nasties, devoid of human life...


All right, we've found the Devourer and we get to fight a boss in ship-battle mode.


---
On returning to my home village - and Ewing - with this armor I find that we spent so much time making me - and only me - run around to try to get two massive ships converted into war rigs that the Falcons finally decided to lay waste to the village they hadn't conquered while I was out.

I head back to the Fathership and meet... this...

The extraplanar polyglot wants me to go kill a Swarm that invaded the mines, but I just found out what happens when Kain is left alone, so screw the side quests - time to assault Kain's fort.


Sawduster is flinging logs and Stoneater is, contrary to its namesake, vomiting rocks.


Following the sky battle, we assault with ground forces!
That force consists of... me. I am all the ground forces.

Kain responds with a sales pitch, and you know, it's actually pretty tempting.

But alas, there's no real option to switch sides and we must fight! Peter shows up and I actually get some assistance from other characters for the final battle.

Boss Phase 2 is another 'move between the platforms' deal which is challenging, but with some judicious equipment choices he goes down on my third attempt.

After Kain falls, Peter convinces me not of to shoot Kain on the spot.

Kain owns up to his various machinations and misdeeds, but claims he doesn't know about any 'experiments'... and says I should ask my father about them....
---
Back on the Fathership, Ruth has injected Peter with something and run off.

Kain tells me where he thinks Ruth is and I'm off to stop Ruth from letting the Swarm out of the shield. And also figure out who Ruth is.
The island has people in science containers and humans-turned-into-swarm. Ruth, you monster! Oh, Ruth is THIS lady! She's appeared in like two scenes as a doctor occasionally helping me. I never even screenshotted her prior to this, she felt like a very minor character.

Unlike the actual Dr. Ruth who's life's work culminated in another video game (Dr. Ruth's Computer Game of Good Sex), which is a real thing that I did not make up, this Ruth is much more evil.

She goes down after a long-drawn out fight - thankfully she would occasionally drop canisters that would spawn medkits.
Then her freak of a son comes out to see his Mom's dead body.

I rescue my father!

I find the antidote for Peter... and then DAD PULLS A GUN ON ME?

Ok, Dad says I'm actually a Swarm-thing. I was inside the egg he stole at the start.


Dad decides not to kill me because he can't bring himself to.
I do like this plot twist, it's pretty good and I like that there's an explanation for why I'm able to take on dozens of foes at a time, lots of games just shrug and let it be.
---
Time to go back to the Fathership to save Peter from pirates, again. Once that's done, folks here want to throw a party - we beat Kain and we're waiting on backup from the Capital to take on the Swarm, and they're still mostly trapped in the skyshield anyway. Everything's looking good.
When you start the party, you get a warning screen - much appreciated, it's nice to know when you can't go back to the open world in a game.


Sadly the festivities are interrupted.

Apparently the Dome has been destroyed and the Swarm is free to do it's thing. I suppose that qualifies as urgent.
A bunch of these things latch onto the Fathership and start disgorging Swarm boarders.

Hold on long enough and reinforcements show up!


With the fleet destroyed and the Swarm temporarily distracted destroying the fleet, I guess it's up to me to head in by myself and find and defeat the big boss of the Swarm, Horos.

Peter actually offers to help but I gallantly tell him to stay behind and guard the Fathership. Guard it from the Swarm that just smashed an entire battle fleet. Good luck Peter!

I fly to the egg chamber I originally came from and meet Horos.

Horos us protected by crystals that need killing before I can get to him.

After a difficult boss battle (he hits hard!) Horos begs for his life.

I kill him anyway, and my innate Swarm-ness activates and I take his place as leader of the Swarm, calling them off from savaging humanity.

Peter becomes Marshal and writes about the fate of the other characters, and that's a wrap!

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